top of page

Dracul: Legend of the Underworld - 2016

University Team Pile of Bones that I was a Member of created an

old school 3D platformer.

I was the lead Programmer in our group.

Physics - 2016

OpenGl - PhysX With Visual Studio 

OpenGl - Custom Physics With Visual Studio 

Generic Fantasy Game - 2015

A University Team WhiteSpace that I was a part of created a 2.5D platformer hack and slash.

Implemented:

 - Vector Mathematics

 - Gizmos

 - Shaders (GLSL)

 - PhysX

Concepts Shown:

  • Rigid Body Dynamics

  • Collision Shape Hierarchies

  • Mesh-based Collision Detection

  • Motors and Impulse

  •  Ragdoll Physics

  •  Kinematics and Player Controllers

  • Fluid Dynamics

  • Triggers and Collision Events

Implemented:

 - Vector Mathematics

 - Collision Detection

 - Collision Response

 - Gizmos

 - Shaders (GLSL)

Concepts Shown:

  • Linear Forces

  • Projectile Physics

  • Collision Detection

  • Collision Response and Friction

  • Joints and Springs

The aspects I worked on were;

  • Character script 

  • Camera script

  • Companion script 

  • Collectible script 

  • Enemy scripts 

  • Switches and Traps

 I was involved with completing;

  • Character script 

  • Sword script

  • Shield script 

  • Menu scripts 

  • Enemy scripts 

bottom of page