
Joel Freemantle
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Dracul: Legend of the Underworld - 2016
University Team Pile of Bones that I was a Member of created an
old school 3D platformer.
I was the lead Programmer in our group.
Physics - 2016
OpenGl - PhysX With Visual Studio
OpenGl - Custom Physics With Visual Studio
Generic Fantasy Game - 2015
A University Team WhiteSpace that I was a part of created a 2.5D platformer hack and slash.
Implemented:
- Vector Mathematics
- Gizmos
- Shaders (GLSL)
- PhysX
Concepts Shown:
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Rigid Body Dynamics
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Collision Shape Hierarchies
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Mesh-based Collision Detection
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Motors and Impulse
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Ragdoll Physics
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Kinematics and Player Controllers
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Fluid Dynamics
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Triggers and Collision Events
Implemented:
- Vector Mathematics
- Collision Detection
- Collision Response
- Gizmos
- Shaders (GLSL)
Concepts Shown:
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Linear Forces
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Projectile Physics
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Collision Detection
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Collision Response and Friction
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Joints and Springs
The aspects I worked on were;
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Character script
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Camera script
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Companion script
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Collectible script
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Enemy scripts
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Switches and Traps
I was involved with completing;
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Character script
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Sword script
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Shield script
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Menu scripts
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Enemy scripts